- 1 Post By TPG
- 1 Post By Rowan
- 1 Post By TPG
GTA 5: So Realistic It's Boring
Ha ha, yeah seen this a few times. Few people I know who were playing it on the first day were like playing golf and tennis, doing yoga or walking the dog. Then they were like..."what the heck am I doing?"
Lot of missions I have done seem to involve driving from one end of the island to the other end of the island, which is getting a bit grindy. Still seem to be getting a good kick out of it. Go Gran Theft Auto Five!
I'm getting my copy when I get some cashiola on Wednesday, and I'm literally counting down the hours!!! I can't wait to play this thing.
Just saw this on the Economists Google+ feed:
Video games: Pixel pressures | The Economist
A mate worked for Rockstar back in 2004, but back then they were a bit further north of Edinburgh around Dundee or somewhere, however 2 other games companies collapsed at the end of his 6 month trial and they snapped all the staff up from those gaming companies and all the trainees were sacked. Sad day for younger staff members, but you've gotta go where the experience is at times.
A blockbuster launch may bring an extra life to British games makers
Sep 21st 2013 Who left the ignition on?
ON THE face of it, “Grand Theft Auto V”, a video game released on September 17th, is not obviously Scottish. Its setting is a fictionalised Los Angeles; its (anti) heroes a trio of American gangsters. Yet play for a while and distinctively British humour comes through. The “Weazel News” network delivers apocalyptic dispatches from the front line of the culture war. A mock social-media site, “Lifeinvader”, teases Californian techies. Casual violence aside, the game’s beauty is that it is also a particularly British parody of America.
The game, which was made in Edinburgh on a reported budget of £170m ($270m), is a triumph for the British video-game industry. The firm that makes GTA V, Rockstar North, is expected to take as much as £1 billion in revenues. Sadly, however, this success is nowadays rare. Beneath the hype Britain’s video-game industry is a shadow of what it once was. Days before GTA V’s release, one of the country’s oldest and largest studios, Blitz, announced it would close. Its boss, Philip Oliver, blamed fierce competition for contracts.
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